Professional Projects

Suicide Squad: Kill the Justice League

© Warner Bros.

 

October 2021 - Present

Currently I am part of the team working on the upcoming Suicide Squad: Kill the Justice League. More information to come soon!

Unannounced Project

© Splash Damage

 

February 2021 - October 2021

I was part of the team working on an unannounced AAA project. More information to come soon!

Outcasters

© Splash Damage

 

February 2020 - February 2021

Following the completion of the Gears Tactics development, I joined the Outcasters team. During my time there I helped on improving the overall player experience and performance. I remained on the project until its release.

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Gears Tactics

© Microsoft Corporation

 

January 2018 - February 2020

I joined the team near the end of pre-production when the vertical slice of the game had been completed and stayed on the project until its release. During development, I collaborated with a multitude of disciplines (QA, Design, Technical Design and Art) both internally and with our partners at The Coalition.

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University Projects

Popeye

 
 

The brief for this coursework was to re-create the classic Popeye. The game uses a custom engine written in C++, along with the Allegro game programming library to handle the platform abstraction and low-level tasks.

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Bits 'n' Bytes

 
 

Graphics module coursework in C++ and OpenGL 4. The brief was to create a game that takes place inside a track and feature day and night modes, proper lighting.

In my take of the game, the player takes control of a data package, that is travelling inside a computer’s circuits.

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Flocking Simulation

 
 

Physics AI module coursework in C++, OpenGL 4 and the BulletPhysics SDK. The brief was to simulate how birds behave and form flocks as they fly around.

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